> Back to work



It's been a while since I last posted!

I took a few days off from work to get some medical tests done and found out that my knee injury had gotten worse. Turns out I have grade IV patellar chondropathy, so I had to start doing rehab exercises almost daily to strengthen the rest of my leg muscles—since even going up the stairs was becoming difficult.

In case you're wondering, I got this injury during a taekwondo sparring session. While throwing a spinning kick, I didn’t rotate my pivot leg correctly when trying to return to my guard position. My big toe got stuck between two pieces of the mat, causing my knee to twist one way while my foot stayed in place. I went down and couldn’t get back up.

Anyway, despite all that, I’m still working on the game!

> About the game's development

First off, I had to go back to using Construct because I don’t really know how to use Godot Engine.

I completely rebuilt the game from scratch, testing every change on multiple devices to make sure it runs smoothly on most of them.

The original version of the game wasn’t optimized at all—there were unnecessarily large images and way too many visual effects. It ran fine on PC, but for mid-to-low-end mobile devices, it was just too much.

After lots of testing (and sacrificing some visual effects and other stuff), I managed to get the game running at least at 30 FPS on mobile devices. By the way, Construct 3 has the option to export directly to .apk, so an android version is guaranteed.

Unfortunately, in this version, you’ll have to unlock everything again since it doesn't use the same save system as the previous versions.


> Main changes

  • Controls have been slightly adjusted.
  • New menu background: uses way fewer resources.
  • The shutter has been removed: I got a lot of feedback saying that trying to align the shutter while centering the dial added unnecessary difficulty.
  • Hard Mode has been reworked:
    • All store assists (if you got any) are disabled.
    • The focus area (the orange and green part of the curved bar) is smaller.
    • The time between the girl’s glances is reduced.
    • The duration of the girl’s gaze is slightly increased.
    • The alert bar fills up faster.
    • The reward bar decreases faster.
  • Character selection menu updated: now it features the four main girls with their galleries and extra scenes.
  • Gallery updated: added touch controls for scrolling and zooming.

> Differences between the desktop and mobile versions

The biggest difference is in the visual effects. The desktop version uses blur effects, while the mobile version, to improve performance, replaces them with a simple opacity effect. It’s not the same, and it doesn’t look as cool, but it does the job.

The desktop version also removes any buttons that are exclusive to touch controls.

Another key difference is that the mobile version is slightly easier. The focus area is a bit larger because touch controls work differently from the desktop version and don’t allow for super quick reaction times.

> Things still in progress (but coming soon!)

  • The store: where you’ll be able to get upgrades for the main game.
  • Extra scenes: some will be available by exchanging stars in the store, while others will unlock by meeting certain conditions.
  • Music menu: you’ll be able to access it at any time.
  • Some graphical elements: like labels for certain buttons, etc.
  • Additional gallery controls.
  • The bus background: I’m remaking it—it’s basically the same, but it should look better than the current one.

Well, that's all for now. A new release will be available very soon!

Want to support? You can do it via PATREONand FANBOX

See you in the next post!

Hayabusa

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